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A short overview of SimPort: Number of players:
| Minimum of 3 players with a maximum of 6 per team. It is also possible to host multiple teams in one session. | | How to play: | In teams, partly interacting with the simulation model, but also with a good deal of discussion and communication among the players. The game is usually played in one room. | | Duration: | 5 to 8 hours. | | Competition: | A number of teams can play against each other. The winner is then determined by comparing the outcomes and results of the different teams after the completion of the game. | Passage of time:
| The speed at which time passes and the starting year are set beforehand by the game leader. The starting year is 2006. (or '07, '08, etc.) The simulation-time starts after round 1, in which the players choose their strategies. During the game, time passes steadily over a period of 30 years. The current date in the game is always displayed on-screen for the participants to see. | | Evaluations: | Internal team evaluations are conducted after each 10-year period, to assess progress in the game and players’ interim performance. | | Debriefing: | After completion of the game, an overall evaluation is conducted covering strategy, procedures, collaboration and the end-result. Lessons are drawn for application in the real world. | | Computers: | The simulation game is played on 3 laptop computers per team, connected in a local network. Each ‘role’ in the game has the use of 1 laptop. The players enter their own decisions into the computers (if possible). The installation and operation of the equipment, as well as support and clarifications during the game, is done by a game administrator (at least 1 per team). | | Other: | - Magnetic planning board (part of SimPort). - Maps (A3 - A0) of the port (part of SimPort). - Overhead projector (1 per team). - White board or flipover (1 per team). - Projection screen (1 per team). |
Continue to Roles & Rounds.
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